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Thread Statistics | Show CCP posts - 5 post(s) |

Abyss Wyrm
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Posted - 2008.04.03 00:30:00 -
[1]
Better would be just make bubbles probes like interdiction bubbles, that would prevent anything inside it to cloak, and uncloak anything that was in cloak (exept cloaking after jumping via gate).
I dont think that making cloaked ship scanable would be a good idea. Cloaks was nerfed in game alot already, you cant realy make cloaked ship much more superior in combat (even for SBs and BOs). And absolutely no point to nerf "invincibility" of cloaked co-opses and other ships which prefere to stay quiet in system while under the cloak.
To say more, i would prefere to see the bubble-probe which will reduce scaning chance of anything inside it (the bubble), like as if ships (and drones) actualy in deadspace. Though effect of course shouldnt be worked in deadspae itself.
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Abyss Wyrm
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Posted - 2008.04.03 09:35:00 -
[2]
Edited by: Abyss Wyrm on 03/04/2008 09:35:59
Originally by: TITANONGRID Simple solution - take away the ability to fit cloaks on ANY ship. Leave it on covops/recons.
There is a balanc already. T1 cloak is nothing. And even t2 cloak wont alow you to make any real advantage on battlefield if you going to fit it on anything other then SB or BO. Actualy it will make you more lame oponent.
THe cloak need boost, not a nerf...
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Abyss Wyrm
Black-Messa
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Posted - 2008.04.03 11:04:00 -
[3]
Originally by: Jaketh Ivanes Nothing wrong with cloaks, nothing wrong with being afk cloaked. Something wrong with you knowing someone is there cloaked.
Nerf local, not cloaks.
Agree. Pilots who stay cloaked for more... lets say two minutes, should simply disapear from local, as if they left the system, or gone offline, unless they start talking in local themself. To say more, pilots shouldnt apear in local while they are yet cloaked after jump.
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Abyss Wyrm
Black-Messa
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Posted - 2008.04.03 11:06:00 -
[4]
Originally by: Zirator Best solution would be to change it in such a way that cloaks consume liquid ozone or a cloaking fuel sold by various npc groups.
Of course this should be done in such a way that this penalty doesn't apply to ships that are meant to cloak like cov ops, stealth bombers etc.
That will requere to boost then cloaks themself to make a balance. Though it ok for me as long as cloak fuel wont be bulky, and wont be too costly.
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Abyss Wyrm
Black-Messa
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Posted - 2008.04.03 19:39:00 -
[5]
Originally by: Eleana Tomelac
Stationary? The alt can be moving straight and cloaked, being stationary means nothing...
Btw yes. Even if you able to probe co-ops and especialy SB, then you warp to position where it been, he will be simply far away from you. How do then declock it? Drop costly bomb?
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Abyss Wyrm
Black-Messa
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Posted - 2008.04.03 19:49:00 -
[6]
Originally by: Tycho Straun
I don't have anything against people who go AFK while cloaked. I do it myself on a daily basis. But I though EVE was about player vs. player and the current setup doesn't allow for cat and mouse hunting of cloaked ships.
the cat cant catch mouse as long as mouse in his hole.
Cat-mouse play start only then mouse came out of it by trying get something for self.
As for example black ops explorer waiting in system cloaked while co-ops finised pinpointing site. You will be able to start catching it only then it uncloak to clear the site and hack cans.
Until then any "cats" should wait til "mouse" uncloak itself.
That would be true cat-mouse play. Nerfing a cloaks would be digging/breaking mouse's holes, and so complitely ruining the game itslef.
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Abyss Wyrm
Black-Messa
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Posted - 2008.04.04 23:33:00 -
[7]
Cloaked ships so far have penalty to scan resolution. And that penalty apply even if you put cloak offline. That is enough already to balance cloak fiting an using, even on ships not maided specialy for using the cloak.
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Abyss Wyrm
Black-Messa
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Posted - 2008.04.05 20:54:00 -
[8]
Originally by: Goumindong
So you have to scan the cov-ops out without him knowing it in 30 seconds, warp the cov-ops on their cov-ops. Warp the dictor to the landed cov-ops. And dictor the still cloaked cov-ops all at the right time to catch a warping fleet and without the cov-ops noticing or flying too far for the bubble to miss the fleet?[or your dictor has a probe and it takes longer than 30 seconds]
How about co-ops seting covert cyno?? And yes, If you warp near the bubble, and your warp vecotor came through bubble, you'll get cuaught in bubble anyway, even if you said warp to 100km.
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Abyss Wyrm
Black-Messa
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Posted - 2008.04.05 20:56:00 -
[9]
Originally by: Santiago Fahahrri Exactly what is the "problem" that is caused by these cloakers? If they are afk they certainly aren't bothering anyone. They pay for the right to be logged in 23x7, just like anyone else.
If they are not afk, they have significant penalties for operating the cloak and they are probably very outnumbered and a small mistake will cost them a ship.
This entire topic sounds like bullies looking for a bigger advantage over the little guy.
Cloaking isn't broken. It doesn't need fixing.
Fly safe.
+1
Though i'll say it need a bit of boosting actualy...
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Abyss Wyrm
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Posted - 2008.04.06 17:34:00 -
[10]
Originally by: Goumindong
When you cloak for 23/7 you invalidate the work that people have done defending space. Because of your complete impunity this removes any form of intel that the defenders can do to protect themselves. As a rule, its pretty much impossible to defend ratters and miners from attack, someone will die with just a small amount of gank before your defense gang will be able to lock and apply logistics.
A good example of this working in the game is when PL ruined the RIT triangle for rise. And i don't mean "they kinda got in the way" i mean, they went there, cloaked, and killed an entire alliances production and morale to the point that some of the most heavily defended and isolated space in the game fell as soon as a modicum of pressure was applied.
The key? There was nothing that the alliance of 1000 could do to kill the cloakers in their systems
Originally by: Vadimik
Originally by: Goumindong
... No, see that is the thing, it really is that simple. ... [/quote Guerrillas and saboteurs exist in real life, why they shouldnt be allowed in EVE? I actualy dont like the idea that cyno jammer able to jamm covert cyno. Would be more sence if covert cyno will be able to operate under in system wit cyno jammer.
Quote: No, removing cloaked ships from local is stupid, just as stupid as removing local. It skews the game much to far from the defender to the attacker and invalidates any effort anyone has done to secure their space.
It will make game more hardcore like, and less arcade. I dont wont any changes thats make EVE like WoW (for example). Removing cloaker from local will be great change. IMHO stealth wars should be boosted alot. Adapt to survive...
Quote: Only if you start the warp while the bubble is up and only if your vector goes through the bubble and only if the warp in point is within 150km of the bubble.
If dictor will drop bubble (or HiC start it) at close proximity to co-ops, the fleet vector will go through bubble anyway, no matter from what location they warp, and so everyone will be caught in bubble anyway
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Abyss Wyrm
Industrial Trade Corp
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Posted - 2008.04.06 17:42:00 -
[11]
Originally by: Goumindong
None of these things are invulnerable, you always have the option of getting together a force and knocking it down and taking it for yourself.
Stations not invulnerable?) And how many stations you destroyed already?
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Abyss Wyrm
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Posted - 2008.04.06 17:53:00 -
[12]
Originally by: Lem2J Just add a reactivation timer or have cloaks.. e.g. they need to go offline after an hour, for recalibration.
Eh, so if i just uncloak to drop a probe, i need to wait 1h for reactivation? X_X
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